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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » High Performance Drawing
Re: High Performance Drawing [message #13243 is a reply to message #13163] Tue, 25 December 2007 13:02 Go to previous messageGo to previous message
cbpporter is currently offline  cbpporter
Messages: 1427
Registered: September 2007
Ultimate Contributor
Sorry it took so long, but it's the Holydays and I did not have access a computer.

Here is a little example with the problem. Also, I moved it to another computer, and here there is no refresh problem, but the performance is awful. I just tested a similar example (written in something else), which does not draw the same line, but still, it paint a bitmap to the screen and there is no performance issue.
  • Attachment: aggtest.rar
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