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Home » Community » U++ community news and announcements » Upp moves to SVN
Re: Upp moves to SVN [message #1335 is a reply to message #1332] Tue, 28 February 2006 02:18 Go to previous messageGo to previous message
iplayfast is currently offline  iplayfast
Messages: 47
Registered: February 2006
Member
I've not seen smartsvn before. It looks like it would do the job. Why do you think it's better then TortoiseSVN?

Attached is my first patch! (whee!!)

This patch allows the SDLexample to work on Linux. The only thing is, I think that the beta I downloaded already has some changes in it.

Is the svn at sourceforge up to date?

The patch (human readable)
Replace this
#include <SDL.h>

with this
#include <SDL/SDL.h>

According to SDL sites this is what is expected. But in just trying out this patch on windows, it breaks it. Perhaps you folks need to add and SLD directory before the one you added to windows? (just guessing)

replace this
        fntbmp = SDL_LoadBMP(GetDataFile("font.bmp"));

with this
#ifdef PLATFORM_WIN32
        fntbmp = SDL_LoadBMP(GetDataFile("font.bmp"));
#endif
#ifdef PLATFORM_POSIX
    fntbmp = SDL_LoadBMP(GetDataFile("upp/examples/SDLExample/font.bmp"));
#endif

So that the font.bmp is found. I don't know the best way of handling this for an example program. The data isn't with the binary under Linux, so I just mapped it to where it was from my home directory.

There is probably a better way to handle this, but I don't know.

[Updated on: Tue, 28 February 2006 02:39]

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