Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » U++ Library support » U++ MT-multithreading and servers » Checking socket connection after send.
Re: Checking socket connection after send. [message #14259 is a reply to message #14234] Thu, 21 February 2008 09:54 Go to previous messageGo to previous message
mr_ped is currently offline  mr_ped
Messages: 826
Registered: November 2005
Location: Czech Republic - Praha
Experienced Contributor
As deleting data is involved, you can't do this without proper acknowledgment from receiver after checking the data are properly stored and doing probably some CRC/HASH check to be sure no bits got corrupted during network transfer.

Either that, or leave the check & deletion on the user. Or accept the chance of losing data (just like the MS home server does it Smile ).
 
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Intentionally inconstistent use of "Atomic" in Mt.h?
Next Topic: Detect connection, valid URL, 404 page
Goto Forum:
  


Current Time: Mon Jun 09 08:44:33 CEST 2025

Total time taken to generate the page: 0.03146 seconds