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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Draw::DrawImageOp optimization bug
Re: Draw::DrawImageOp optimization bug [message #19450 is a reply to message #19449] Thu, 04 December 2008 13:09 Go to previous messageGo to previous message
Tom1
Messages: 1305
Registered: March 2007
Ultimate Contributor
Yes, this would mean the 'if(native==1)' testing in DrawImage / DrawData.

I must emphasize that switching to native in DrawImage/DrawData is not required at all unless you wish to put back the SetSurface (::SetDIBitsToDevice) based image printing to Image::Data::Paint().

// Tom
 
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