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Home » Developing U++ » U++ Developers corner » Subpixel rendering
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Re: Subpixel rendering [message #20143 is a reply to message #20142] |
Sat, 21 February 2009 19:21   |
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mirek
Messages: 14256 Registered: November 2005
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Well, I have seen that. One thing I do not really agree about is discarding the hinting information, but I have used links there to get info about low-pass-filter etc...
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In his examples, it seems obvious that the result is much more interesting with RGB subpixel rendering, when done correctly.
But indeed there is not so much difference between your two pictures.
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Actually, if you download Maxim's demo of subpixel rendering, there is not so much difference either.
Also, very likely, arial font is not the one most useful here.
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Can you show us a sample with a smaller scale factor? Maybe small fonts could make the difference more obvious. If not, then maybe it's not worth it... Is it much slower ?
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Well, look at "White" text in the example. IMO there is some visible difference...
In any case, subpixel rendering seems to add about 100 lines to Painter, something we can easily afford as option.
BTW, Painter will be the single software renderer to support subpixel rendering for non-text shapes (cairo only does it for texts, AGG does not really seem to support subpixel rendering).
Mirek
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Re: Subpixel rendering [message #20165 is a reply to message #20163] |
Mon, 23 February 2009 10:24   |
cbpporter
Messages: 1427 Registered: September 2007
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I looked at the screenshots on several different LCD, and on average office LCD, they look almost identical. Upon more closer inspection, the second looks slightly better, but more blurry. On a more high quality and resolution display, the difference is more pronounced, and the second looks better, nut not universally. So I guess I vote for the second.
But were the screnshots taken under Windows? Because they both look horrible and are hard to read when compared to simple native Windows rendered text (ClearType) . Maybe results are better under Linux, where antialised fonts are generally ugly.
[Updated on: Mon, 23 February 2009 10:35] Report message to a moderator
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Re: Subpixel rendering [message #20167 is a reply to message #20165] |
Mon, 23 February 2009 10:54   |
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mirek
Messages: 14256 Registered: November 2005
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Ultimate Member |
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cbpporter wrote on Mon, 23 February 2009 04:24 | I looked at the screenshots on several different LCD, and on average office LCD, they look almost identical. Upon more closer inspection, the second looks slightly better, but more blurry. On a more high quality and resolution display, the difference is more pronounced, and the second looks better, nut not universally. So I guess I vote for the second.
But were the screnshots taken under Windows? Because they both look horrible and are hard to read when compared to simple native Windows rendered text (ClearType) . Maybe results are better under Linux, where antialised fonts are generally ugly.
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There were some bugfixes on the way, better check PainterExample from svn...
But of course, it is not the same thing as Cleartype. Generally, Painter will always prefer subpixel accuracy, that in some cases might lead to blurring....
Mirek
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