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Home » Developing U++ » U++ Developers corner » Painter future
Re: Painter future [message #20210 is a reply to message #20209] Thu, 26 February 2009 11:17 Go to previous message
Tom1
Messages: 1302
Registered: March 2007
Ultimate Contributor
Pavel; Memory footprint of the Windows 32-bit exe file changes by just 5120 bytes, mostly because of inclusion of GLCtrl package.

Mirek; OpenGL anti-aliasing seems platform dependent. On my linux box, I can get nice smooth lines and polygon edges, while on Windows heavy aliasing occurs regardless of "glEnable(GL_LINE_SMOOTH and/or GL_POLYGON_SMOOTH);" or application independent graphics board settings. Aliasing behavior also seems different on Vista/NVidia vs. XP/ATI based systems.

The OpenGL requirement of making polygons convex first is really annoying. Good thing you pointed it out.

To sum it up: It was and still is quite obvious that implementing additional Painter backends for GDI, X11 and/or OpenGL is a clear tradeoff between quality and speed. Maybe some day...

Anyway, thanks for lining up the planned future of Painter -- extensions and more.

// Tom
 
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