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Home » Developing U++ » Releasing U++ » Working on new release system...
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Re: Working on new release system... [message #22330 is a reply to message #20365] |
Fri, 03 July 2009 23:57   |
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amrein
Messages: 278 Registered: August 2008 Location: France
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Experienced Member |
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I understand people wanting to play with chrooted distro because it's a cool Linux behaviour. I did it too a few mouths ago. But at the end, for me, Virtual Machine is really the way to go.
Faster to do, easier to manage, smaller to produce, easy to add new build target and you keep total control. Windows, Linux, BSD, whatever, 32 bit, 64 bit, Intel/AMD, ARM and PPC. What could be better?
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Re: Working on new release system... [message #22331 is a reply to message #22330] |
Sat, 04 July 2009 00:38   |
andrei_natanael
Messages: 262 Registered: January 2009
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Experienced Member |
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amrein wrote on Sat, 04 July 2009 00:57 | I understand people wanting to play with chrooted distro because it's a cool Linux behaviour. I did it too a few mouths ago. But at the end, for me, Virtual Machine is really the way to go.
Faster to do, easier to manage, smaller to produce, easy to add new build target and you keep total control. Windows, Linux, BSD, whatever, 32 bit, 64 bit, Intel/AMD, ARM and PPC. What could be better?
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Well, i know it's simple to use a VM but it use more memory than a chroot system and with less memory the compilation take more, Anyway i think Mirek want to build 32bit directly in 64bit environment without chroot.
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Re: Working on new release system... [message #22356 is a reply to message #22331] |
Tue, 07 July 2009 19:58   |
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mirek
Messages: 14255 Registered: November 2005
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Ultimate Member |
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andrei_natanael wrote on Fri, 03 July 2009 18:38 |
amrein wrote on Sat, 04 July 2009 00:57 | I understand people wanting to play with chrooted distro because it's a cool Linux behaviour. I did it too a few mouths ago. But at the end, for me, Virtual Machine is really the way to go.
Faster to do, easier to manage, smaller to produce, easy to add new build target and you keep total control. Windows, Linux, BSD, whatever, 32 bit, 64 bit, Intel/AMD, ARM and PPC. What could be better?
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Well, i know it's simple to use a VM but it use more memory than a chroot system and with less memory the compilation take more, Anyway i think Mirek want to build 32bit directly in 64bit environment without chroot.
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Well, right now I have to say I am quite happy with 'src' to cover POSIX systems.
VMs are fine, I am only afraid about managing all these VMs.
Another consideration is that googlecode space is limited (to 2GB of uploads). Maybe we really need distro flavors only to be uploaded to sf.net.
Mirek
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Re: Working on new release system... [message #22767 is a reply to message #22766] |
Wed, 12 August 2009 10:36   |
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mirek
Messages: 14255 Registered: November 2005
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Ultimate Member |
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amrein wrote on Wed, 12 August 2009 04:31 | Will there be an automatic rpm build system for each new release or do you want me to upload my rpms on sourceforge?
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Right now, we have stepped back in this:
Nightly builds are -src and -win32 only. Announced releases should come each 14 days (+/-), koldo will copy nightly build to sf.net and based on it, release maintainers will create platform specific packages and individualy upload to sf.net.
So, the sort answer is: YES. But wait for sources to appear on sf.net (as signal that we called some particular svn revision a "release").
Mirek
[Updated on: Wed, 12 August 2009 10:37] Report message to a moderator
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Re: Working on new release system... [message #23331 is a reply to message #23328] |
Sun, 11 October 2009 10:02   |
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mirek
Messages: 14255 Registered: November 2005
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Ultimate Member |
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amrein wrote on Sat, 10 October 2009 09:26 |
upp-x11-src-1517.tar.gz, upp-x11-src-1607.tar.gz, ...
upp.spec can be anywhere in the tar.gz directories. The rpmbuild tool will find it anywhere.
Any rpm based distribution will know how to build binary packages (x86, x64, src.rpm, ...) from the tar.gz and It will be easier for me to build packages with my already configured virtual machines.
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I see, OK, that is reasonable (and interesting).
Hopefully done, check the next nightly build.
In the process, I have moved upp.spec file to uppbox/Scripts (so that it can be edited in Scripts package).
Mirek
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