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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » How to efficiently update a large Image?
How to efficiently update a large Image? [message #22563] Mon, 27 July 2009 12:24 Go to previous message
Tom1
Messages: 1319
Registered: March 2007
Ultimate Contributor
Hi,

I need to frequently update a small amount of pixels in a relatively large image (e.g. 1920x1200) and then draw the parts of image on screen. Unfortunately the following code is too slow:
ImageBuffer ib(image);
// .. here's the manipulation of the ib
image=ib;


Help, anybody?

(I used to have my own graphics layer implemented for GDI and X11 but they just badly broke down due to the recent Draw virtualization.)

// Tom
 
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