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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » How to efficiently update a large Image?
Re: How to efficiently update a large Image? [message #22587 is a reply to message #22581] Tue, 28 July 2009 16:29 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14257
Registered: November 2005
Ultimate Member
Tom1 wrote on Tue, 28 July 2009 05:16


SetSurface(SystemDraw& w, Rect src, Rect target, Size sz, RGBA *pixelbuffer)



If you can provide X11 and Win32 versions, I would be happy to add it.

Anyway, now thinking, maybe it should be Draw& after all, because that is what we have in Paint, with runtime check that it is in fact SystemDraw...

Mirek
 
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