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Home » Developing U++ » U++ Developers corner » Porting SystemDraw to Frambuffer
Re: Porting SystemDraw to Frambuffer [message #22992 is a reply to message #22986] Fri, 04 September 2009 15:53 Go to previous messageGo to previous message
mr_ped is currently offline  mr_ped
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Registered: November 2005
Location: Czech Republic - Praha
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Mindtraveller wrote on Fri, 04 September 2009 14:40

Did I understand correctly that you try to create layer that enables writing POSIX GUI apps wthout need of X11?
(excuse me interfering this topic)


I would say partially that's what he's trying to do, except he's probably not worried about window manager itself, he needs that part inside window, i.e. drawing widgets + receiving events.
Moving/resizing/overlapping windows is maybe out of scope for him right now.


kostah:
The current status of SDL package is add-on, so you can add it to Core application, initialize the screen, and use ordinary SDL functions to draw something, but the CtrlCore is not aware of it at all.

edit: and due to licensing of SDL I'm not sure it's possible to integrate it into base U++ libs so tightly.
I think Mirek would rather opt for custom U++ FrameBufferPaint back-end (under BSD license), but I'm not sure if it fits into his development budget, there's never enough time to do everything you would like to. Smile

[Updated on: Fri, 04 September 2009 15:57]

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