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Home » Developing U++ » U++ Developers corner » Porting SystemDraw to Frambuffer
Re: Porting SystemDraw to Frambuffer [message #22993 is a reply to message #22979] Fri, 04 September 2009 16:06 Go to previous messageGo to previous message
zsolt is currently offline  zsolt
Messages: 702
Registered: December 2005
Location: Budapest, Hungary
Contributor
Quote:

Is it possible to somehow develop fb application in X11 environment? I mean, how do I activate fb from X11 so that I can see results?

I think, it is not possible to you use X11 and fb symultanously on the same hw.

About 10 years ago I created an embedded Linux app with SDL. It was convenient to develop it on my local machine under KDE.
The target device had a framebuffer console without X11.

SDL is a very thin layer, I found it not very resource hungry.

I think, the best solution would be to create an SDL backend to Draw and render ctrls into the SDL surface.
SDL apps can run on fb and in an X11 window also, without change.

And this way you would be able to compile the app to Windows as well (fortunately SDL is not POSIX only).
 
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