Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Developing U++ » U++ Developers corner » Porting SystemDraw to Frambuffer
Re: Porting SystemDraw to Frambuffer [message #24003 is a reply to message #24000] Wed, 16 December 2009 15:19 Go to previous messageGo to previous message
kohait00 is currently offline  kohait00
Messages: 939
Registered: July 2009
Location: Germany
Experienced Contributor
did i understand you right? there is no extra thread for the TimerProc in WIN32 or X11? (WIN32 used WM_TIMER as far as i know, ahh..which is ran by he same thread in spare times, when it sleeps Smile and in X11 is maybe similar, right?
well, i'm learning.

your're right, platfomr stuff is a mess. so it's no wonder. actually i have learned a lot, how to have cleaner code because thanks to upp code. so its generally really clean, even fun to read, logical and short (most times)

thank you, i'll give it a try

 
Read Message
Read Message icon3.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Building 32 bit apps on Ubuntu64
Next Topic: Can anyone plan to bring ultimate++ Widget toolkit to GTK-compatible, GTK# and qt-compatible?
Goto Forum:
  


Current Time: Thu Aug 14 02:18:42 CEST 2025

Total time taken to generate the page: 0.07946 seconds