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Home » Developing U++ » U++ Developers corner » Porting SystemDraw to Frambuffer
Re: Porting SystemDraw to Frambuffer [message #27264 is a reply to message #27263] Fri, 09 July 2010 09:58 Go to previous messageGo to previous message
kohait00 is currently offline  kohait00
Messages: 939
Registered: July 2009
Location: Germany
Experienced Contributor
i'm fine with RGBA, if painter is optimized for it, best case anyway, as far as i know, SDL does the same, everything RGBA until it is blited to destination, which may use a weired alignment / format.

the best thing would be to extend the Painter with some converterfunctions, to create i.e a ImageBuffer or sth. with the different format.. which i can write directly to framebuffer.

but first shot is ASSERT(RGBA) anyway.
 
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