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Home » Community » Newbie corner » Problem with OpenGL functionality: glPrimitiveRestartIndex
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Re: Problem with OpenGL functionality: glPrimitiveRestartIndex [message #27534 is a reply to message #27522] |
Thu, 22 July 2010 11:02 |
mrjt
Messages: 705 Registered: March 2007 Location: London
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Contributor |
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I'm not sure what purpose this would serve really. The OpenGL example isn't designed to teach OpenGL, there are plenty of other resources for that, but how to set up a window for GL painting in UPP. It's like Tutorial 01 on NeHe, the absolute beginning.
Besides that, making anything more complicated quickly involves using other resources like textures and extensions that are well beyond the scope of the example. I think the current one is pretty good really, the only thing that could use improvement is the GLCtrl itself.
[Updated on: Thu, 22 July 2010 11:04] Report message to a moderator
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Re: Problem with OpenGL functionality: glPrimitiveRestartIndex [message #27537 is a reply to message #27503] |
Thu, 22 July 2010 11:36 |
mr_ped
Messages: 825 Registered: November 2005 Location: Czech Republic - Praha
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Experienced Contributor |
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+1 mrjt.
If you want something more candy, I would do it as OGL demo 2, the question is what does it have with UPP, as UPP generally doesn't support OGL in any way except not getting into it's way.
Thinking about it, probably a demo showing different ways how to mix UPP GUI (Ctrls? Events? Etc?) with OGL and some stuff like MT with timers, animations, background loading, i.e. where upp classes may help... that may be of considerable value. Still the OGL part is not important technically, so making it overly complex would maybe hurt more then help.
If you want true eye candy, just do OGL demo and put it into forum and Applications here on web, but I wouldn't add it to bazaar.
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