Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Community » Newbie corner » libnodave dll/lib include
Re: libnodave dll/lib include [message #29722 is a reply to message #29718] Wed, 10 November 2010 11:01 Go to previous messageGo to previous message
dolik.rce is currently offline  dolik.rce
Messages: 1791
Registered: August 2008
Location: Czech Republic
Ultimate Contributor

Hi Daniel,

Welcome to the forum Wink

In U++ it is maybe even simpler. All you have to do is to open package organizer (Project > Package organizer) choose your package, right click in the (probably still empty) and from the contex menu select new libraries. Fill in the name of libraray, in your case "nodave" (the lib prefix and extension are filled in by compiler). The when field can be used to specify more restrictions based on flags, e.g. WIN32 to use this library on windows only (read this part of manual to find out more).

Now if you add the includes to your code just as with Visual c++. You can also add the headers into your project, so that Assist++ parser can parse them and offer you the functions defined inside in code completition, navigator etc.

Best regards,
Honza

PS: If the linker complains that it can't find the library you will have to move it somewhere else, or add the path to search to your build method or in package organizer (using New linker options from the context menu).
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Grid Ctrl..How to find minimum and maximum element
Next Topic: best method of saving users settings?
Goto Forum:
  


Current Time: Fri Jul 18 10:06:12 CEST 2025

Total time taken to generate the page: 0.04010 seconds