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Home » Community » Newbie corner » Upp and OpenSceneGraph
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Re: Upp and OpenSceneGraph [message #30979 is a reply to message #30966] |
Mon, 31 January 2011 00:26   |
nlneilson
Messages: 644 Registered: January 2010 Location: U.S. California. Mojave &...
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koldo wrote on Sun, 30 January 2011 16:28 |
Yes, it would be nice. Surely it can be done in Windows with MinGW.
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Good, maybe I will try it.
I now have MinGW-gcc440_1
I have just spent about 10 hours trying to get something to work following their outdated instructions with EclipseCDT on Win XP, I have a thread on their forum to get some updated instructions or help.
Eclipse is great for Java but over the years have tried it for C++ but never liked it.
Eventually what I would like to do is http://osgearth.org/ which is similar and may have been influenced by NASA WW in C#
edit: The pre-built dependencies, all of the basics, for Win 32 and 64bit is a 21.2 MB .zip
Neil
[Updated on: Mon, 14 February 2011 09:53] Report message to a moderator
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Re: Upp and OpenSceneGraph [message #31062 is a reply to message #31059] |
Thu, 03 February 2011 11:20  |
nlneilson
Messages: 644 Registered: January 2010 Location: U.S. California. Mojave &...
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Hi Koldo
That seems to be old and not maintained, five different links to download it didn't work.
OSG with the OsgEarth extension has 3D rendering of a globe and can/does use the images from the NASA servers.
Once I get it running it will mainly be stripping everything out that is not necessary.
Upp has been good for the control window apps that work good.
To compile the latest code from the SVN with MinGW it was just use Cmake and set a few things then
cd c:\OpenSceneGraph
mingw32-make
mingw32-make install
It took about 1.5 hours but compiled without errors.
With the MS VC++ 10 it compiled OK after a few tries.
If a few header files need to be changed that can be done in Upp.
Neil
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