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Home » Developing U++ » U++ Developers corner » About Painter vs OpenGL
Re: About Painter vs OpenGL [message #31477 is a reply to message #31476] Sat, 05 March 2011 14:52 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14267
Registered: November 2005
Ultimate Member
raxvan wrote on Sat, 05 March 2011 07:38

mirek wrote on Fri, 04 March 2011 17:56


Well good for them. However, it is impossible to achieve "svg/pdf" quality of rendering using OpenGL. That is all.


Not true, you can achieve pixel perfect quality with Opengl by using programmable shaders, even for the problematic font rendering.



Pixel perfect is not subpixel.

Quote:


Edit: For rendering text the font can be rendered as a bitmap with mipmapping and antialiasing. This can give you very good quality.



This is still "rendering text".

In pdf/svg/quarts/Painter, text only defines a path. You can then stroke the path, fill the path, clip the path or whatever.

If you start talking about "bitmap", you are nowhere near what is required.

Mirek
 
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