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Re: About Painter vs OpenGL [message #31477 is a reply to message #31476] |
Sat, 05 March 2011 14:52   |
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mirek
Messages: 14267 Registered: November 2005
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Ultimate Member |
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raxvan wrote on Sat, 05 March 2011 07:38 |
mirek wrote on Fri, 04 March 2011 17:56 |
Well good for them. However, it is impossible to achieve "svg/pdf" quality of rendering using OpenGL. That is all.
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Not true, you can achieve pixel perfect quality with Opengl by using programmable shaders, even for the problematic font rendering.
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Pixel perfect is not subpixel.
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Edit: For rendering text the font can be rendered as a bitmap with mipmapping and antialiasing. This can give you very good quality.
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This is still "rendering text".
In pdf/svg/quarts/Painter, text only defines a path. You can then stroke the path, fill the path, clip the path or whatever.
If you start talking about "bitmap", you are nowhere near what is required.
Mirek
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About Painter vs OpenGL
By: mirek on Fri, 04 March 2011 10:29
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Re: About Painter vs OpenGL
By: Novo on Fri, 04 March 2011 17:31
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Re: About Painter vs OpenGL
By: mirek on Fri, 04 March 2011 17:56
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Re: About Painter vs OpenGL
By: Novo on Fri, 04 March 2011 19:52
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Re: About Painter vs OpenGL
By: mirek on Fri, 04 March 2011 22:15
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Re: About Painter vs OpenGL
By: raxvan on Sat, 05 March 2011 13:38
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Re: About Painter vs OpenGL
By: mirek on Sat, 05 March 2011 14:52
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Re: About Painter vs OpenGL
By: raxvan on Sat, 05 March 2011 15:01
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Re: About Painter vs OpenGL
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Re: About Painter vs OpenGL
By: mirek on Sat, 05 March 2011 18:26
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Re: About Painter vs OpenGL
By: raxvan on Sat, 05 March 2011 17:45
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Re: About Painter vs OpenGL
By: mirek on Sat, 05 March 2011 18:29
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Re: About Painter vs OpenGL
By: raxvan on Sun, 06 March 2011 08:44
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Re: About Painter vs OpenGL
By: Tom1 on Sun, 06 March 2011 22:10
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Re: About Painter vs OpenGL
By: mirek on Sun, 06 March 2011 22:57
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Re: About Painter vs OpenGL
By: Tom1 on Mon, 07 March 2011 11:16
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Re: About Painter vs OpenGL
By: raxvan on Mon, 07 March 2011 13:10
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