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Home » Developing U++ » U++ Developers corner » Question about pick behaviour
Re: Question about pick behaviour [message #31794 is a reply to message #31793] Mon, 28 March 2011 12:56 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14267
Registered: November 2005
Ultimate Member
ross_tang wrote on Mon, 28 March 2011 05:25


However I think it is possible to preserve the original variable, while retaining the pick semantics. We can just add a flag to the object to indicate if the object is picked or not.



Correct.

Quote:


Python uses reference extensively. For example:

a = [1,2,3]
b = a
a[1] = 10


If we run the above code, it is totally valid(But in U++, it is an error). And now b is [1, 10, 3] since it shares the same data with a. And I expected U++ to do the same too.



Yes, this is the reason why 'picked' works as is does, 'destroying' the target. In U++, this Python behaviour is considered error-prone.
 
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