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Re: UppGL [message #32421 is a reply to message #32419] |
Tue, 17 May 2011 13:05   |
Tom1
Messages: 1303 Registered: March 2007
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Ultimate Contributor |
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Hi Uno,
This is a very interesting topic for me. I agree with you on most every item you represent. Especially my favorite subject: The hardware accelerated Painter.
Anyway, one issue comes to mind though: As far as I know, Windows supports off-the-shelf only OpenGL 1.0 and will not include anything else by default. Although other implementations are available, I'm worried that many end-user issues may arise because of lacking support for OpenGL 2.0 ES.
I hope I can get a little time to try out your efforts on this one.
Best regards,
Tom
ONE MORE DETAIL: Have you looked at OpenVG in order to get hardware accelerated 2D graphics?
[Updated on: Tue, 17 May 2011 13:10] Report message to a moderator
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UppGL
By: unodgs on Tue, 17 May 2011 11:42
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Re: UppGL
By: Tom1 on Tue, 17 May 2011 13:05
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Re: UppGL
By: mirek on Tue, 17 May 2011 18:42
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Re: UppGL
By: tojocky on Wed, 18 May 2011 13:15
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Re: UppGL
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Re: UppGL
By: koldo on Wed, 18 May 2011 16:00
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Re: UppGL
By: mirek on Wed, 18 May 2011 18:46
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Re: UppGL
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Re: UppGL
By: unodgs on Thu, 19 May 2011 08:23
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Re: UppGL
By: unodgs on Thu, 19 May 2011 10:20
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Re: UppGL
By: raxvan on Thu, 19 May 2011 23:26
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Re: UppGL
By: raxvan on Fri, 20 May 2011 21:18
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Re: UppGL
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Re: UppGL
By: raxvan on Sat, 21 May 2011 15:04
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Re: UppGL
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