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Home » Developing U++ » U++ Developers corner » UppGL
Re: UppGL [message #32456 is a reply to message #32454] Wed, 18 May 2011 18:46 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14261
Registered: November 2005
Ultimate Member
cbpporter wrote on Wed, 18 May 2011 08:45

I actually have something similar for Irrlicht. Reimplementing the entire Draw core was not to my liking, so I actually wrote a new GUI very similar to U++. Some programing style and method names, but not really compatible. But it is very lightweight. It is designed for touchscreens and its conventions. Also, font support is very poor because it does not have TTF. But you can change the back end, using software rendering, OpenGl or DirectX. Only dependencies are Core and Irrlicht.

It is a very early version, but I may be able to compile some reference examples without modifying the logic in the near future.

On modern hardware it can do hundreds of frames/second.

But enough about me Smile.

Any chance of your OpenGL implementation becoming a standard alternative back end?



Yep. But we really need to make CtrlCore more friendly for it...
 
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