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Home » Developing U++ » U++ Developers corner » UppGL
Re: UppGL [message #32465 is a reply to message #32463] Thu, 19 May 2011 08:29 Go to previous messageGo to previous message
cbpporter is currently offline  cbpporter
Messages: 1427
Registered: September 2007
Ultimate Contributor
Not an issue on modern hardware? For me it is. I brought up the subject because my entire GUI is useless and horribly misshapen every time I forget the rule an create a texture of sizes not power of two and I forget to add them to the cache builder. So I was wondering if your experience is as dire as mine or only a small annoyance?

I merge textures into 512x512 textures. I am not supporting larger yet. In my experience it is slower to use non-square textures.
 
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