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Re: UppGL [message #32469 is a reply to message #32465] |
Thu, 19 May 2011 10:20   |
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cbpporter wrote on Thu, 19 May 2011 02:29 | Not an issue on modern hardware? For me it is. I brought up the subject because my entire GUI is useless and horribly misshapen every time I forget the rule an create a texture of sizes not power of two and I forget to add them to the cache builder. So I was wondering if your experience is as dire as mine or only a small annoyance?
I merge textures into 512x512 textures. I am not supporting larger yet. In my experience it is slower to use non-square textures.
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According to this paper http://www.nvidia.com/dev_content/nvopenglspecs/GL_ARB_textu re_non_power_of_two.txt support for textures of dimensions not being power of 2 started in 2004. Now we have 2011 so most of hardware available today should support this feature (I'm not talking about mobile gpus). Of course handling such textures might be slower but that's something I don't know. On my 8800GTX and RandeonHD 3650 everything runs fine and looks good.
Or maybe I don't get your point. Could you explain your problem with more details?
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UppGL
By: unodgs on Tue, 17 May 2011 11:42
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Re: UppGL
By: Tom1 on Tue, 17 May 2011 13:05
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Re: UppGL
By: mirek on Tue, 17 May 2011 18:42
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Re: UppGL
By: tojocky on Wed, 18 May 2011 13:15
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Re: UppGL
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Re: UppGL
By: koldo on Wed, 18 May 2011 16:00
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Re: UppGL
By: mirek on Wed, 18 May 2011 18:46
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Re: UppGL
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Re: UppGL
By: unodgs on Thu, 19 May 2011 08:23
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Re: UppGL
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Re: UppGL
By: unodgs on Thu, 19 May 2011 10:20
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Re: UppGL
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Re: UppGL
By: raxvan on Thu, 19 May 2011 23:26
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Re: UppGL
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Re: UppGL
By: raxvan on Fri, 20 May 2011 21:18
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Re: UppGL
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Re: UppGL
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Re: UppGL
By: raxvan on Sat, 21 May 2011 15:04
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Re: UppGL
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