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Re: How to reference value of an item on a layout? [message #32579 is a reply to message #32578] |
Wed, 25 May 2011 21:06   |
Oblivion
Messages: 1215 Registered: August 2007
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Senior Contributor |
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silverx wrote on Wed, 25 May 2011 21:09 | I have tried lots of ways to reference or get the value of an input item on a layout. All seem to get an error.
I even tried what was on the video example of (int)~layoutname.fieldname, and still get errors.
Tried funcmid::funcmid.inStart.GetData();
where funcmid is the layout name. I have tried without the second funcmid, so it was just funcmid.inStart.GetData(); and still errors.
How does one reference or get the value of an input field?
Also how does one change the text on a label for an label on a layout?
All I get is errors about it.
There has to be an easy way to do this?
I have gotten buttons to perform an action when pushed, but haven't been able to change the text label on the button either.
David
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Hi,
It is fairly easy. you don't have to perform any extra steps. Any widget can be accessed by their names, and they act just like regular U++ widgets.
I attached a very simple U++ example which demonstrates how to modify button labels on the fly and shows how to pass the content of an EditField to a static text box .
Regards.
Github page: https://github.com/ismail-yilmaz
Bobcat the terminal emulator: https://github.com/ismail-yilmaz/Bobcat
[Updated on: Wed, 25 May 2011 21:13] Report message to a moderator
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