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Home » Developing U++ » U++ Developers corner » Porting Upp to SDL first ? (cause of MacOSX & framebuffer)
Re: Porting Upp to SDL first ? (cause of MacOSX & framebuffer) [message #33062 is a reply to message #33058] Tue, 05 July 2011 18:14 Go to previous messageGo to previous message
chickenk is currently offline  chickenk
Messages: 171
Registered: May 2007
Location: Grenoble, France
Experienced Member
Hi,
kohait00 wrote on Tue, 05 July 2011 16:28

SDLFb port (very alpha) is available through rainbow layer, thanks mirek.

I tried to compile rainbow packages with the SDLFb port using my upp-waf build system, and it works fine expect it showed me that SDLFb package should depend on CtrlCore (it includes CtrlCore.h somewhere). Can you add this dependency?

Congrats for the hard work to everyone involved! Those are really great news.

Lionel

 
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