Home » U++ TheIDE » U++ TheIDE: Other Features Wishlist and/or Bugs » *.brc files and x64 linking problem
*.brc files and x64 linking problem [message #33066] |
Tue, 05 July 2011 21:08  |
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I guess this question goes to Thomas . I found using brc files very handy and everything works flawlessly in 32 bit mode. In 64b mode visual c++ produces following error:
Shaders$brc.obj : fatal error LNK1112: module machine type 'X86' conflicts with target machine type 'x64'
Could that be fixed?
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Re: *.brc files and x64 linking problem [message #33925 is a reply to message #33667] |
Mon, 26 September 2011 19:10  |
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Yesterday I moved back to using brc files in WinGl and I hit the wall with the maximum size of string array in visual c++ (interesting what's the purpose of this limit is). And today I see in the changelog that Thomas has fixed this. Thank you Thomas, now new brc system is perfect and I even had no time to complain about this on the forum
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