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Home » Developing U++ » U++ Developers corner » Introducing OSVGS
Re: Introducing OSVGS [message #36450 is a reply to message #36446] Mon, 28 May 2012 11:03 Go to previous messageGo to previous message
koldo is currently offline  koldo
Messages: 3443
Registered: August 2008
Senior Veteran
Hello Tom

One question: Why to create OSVGS instead of creating new Draw subclasses for OpenGL and Direct2D?

Now for example:
class PdfDraw : public Draw 
class Painter : public Draw


Could it be this too?:
class OpenGLDraw : public Draw 
class Direct2DDraw : public Draw


Best regards
IƱaki
 
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