Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Developing U++ » U++ TheIDE and Library: Releases and ChangeLogs » Finally there... new Image "commited"...
Re: Finally there... new Image "commited"... [message #3699 is a reply to message #3235] Tue, 13 June 2006 16:07 Go to previous message
fudadmin is currently offline  fudadmin
Messages: 1321
Registered: November 2005
Location: Kaunas, Lithuania
Ultimate Contributor
Administrator
luzr wrote on Mon, 15 May 2006 13:47


void DrawData(int x, int y, int cx, int cy, const String& data, const char *type);


The most important part of this is that it works with Drawing (gets stored and rescaled as needed) and even has optimization support for printing (paints by bands, detects areas of uniform colors). In other words, it is a tool necessary to get AGG and other software renderers working.

Mirek


Not necassary for AGG but could help to save bandwidth... Wink
 
Read Message
Read Message
Read Message
Read Message
Previous Topic: Assist++ improvements
Next Topic: Prompts now fixed to visually match Win32 prompts
Goto Forum:
  


Current Time: Tue Aug 26 11:09:56 CEST 2025

Total time taken to generate the page: 0.05449 seconds