Home » Community » Newbie corner » Ultimate++ vs WTL and others?
Ultimate++ vs WTL and others? [message #39119] |
Sat, 16 February 2013 19:46  |
skan
Messages: 5 Registered: November 2012 Location: Spain
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Hello
How does Ultimate++ compare to WTL?
(longer code, easier to learn, faster...)
(I know that U++ has it's own development GUI)
¿And to SDL, SFML or Ogre3D?
I know that these ones aim to develop games, but what if one just wants to create an intereractive menu or the minesweeper game?
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Re: Ultimate++ vs WTL and others? [message #39165 is a reply to message #39162] |
Thu, 21 February 2013 01:27   |
skan
Messages: 5 Registered: November 2012 Location: Spain
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Promising Member |
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thanks
I would like to mix CUDA (probably using Visual Studio) and I would like to also create a GUI (and Ultimate++ looks nice) but I don't know if I can mix it all properly or if is better to create separate dlls...
[Updated on: Thu, 21 February 2013 01:27] Report message to a moderator
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Re: Ultimate++ vs WTL and others? [message #39173 is a reply to message #39172] |
Fri, 22 February 2013 14:26   |
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skan wrote on Fri, 22 February 2013 12:40 | I don't understand if "it doesn't encapsulate the libs in DLLs" how do "you create U++ DLLs that can be called from another programs"?
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The first statement means that everything is compiled into single binary file (ussualy executable), which can be used without any further DLL dependencies. But it is also possible to compile it into DLL, instead of exe, and use that in other applications.
Honza
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