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Home » Developing U++ » U++ Developers corner » Should we double-buffer by default?
Re: Should we double-buffer by default? [message #4054 is a reply to message #4053] Tue, 18 July 2006 15:31 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14261
Registered: November 2005
Ultimate Member
More thoughts:

- maybe I will simply try that - make U++ back-buffering for a couple of weeks and will see. We can always get back to more complicated model

- maybe we could do some form of automatic adaptation - if average repainting time for window breaks some threshold, use direct painting instead, even if it is flickering (I would rather have resizing smooth at the price of flickering than vice versa).

Mirek
 
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