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Home » Developing U++ » U++ Developers corner » Should we double-buffer by default?
Re: Should we double-buffer by default? [message #4064 is a reply to message #4058] Wed, 19 July 2006 08:34 Go to previous messageGo to previous message
unodgs is currently offline  unodgs
Messages: 1367
Registered: November 2005
Location: Poland
Ultimate Contributor

luzr wrote on Tue, 18 July 2006 17:57

I believe that double-buffering does not do memory<->GPU transfers, on decent card with good driver...



I've found on usenet:

Quote:


Bitmaps created by CreateCompatibleBitmap() are managed by the video driver. They may or may not be in video memory.

John - Microsoft Developer Support



So if the backbuffer is created in system memory (maybe from unknown reasons on my duron it was) gfx<->memory transfer speed is important.
 
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