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Home » Developing U++ » U++ Developers corner » Should we double-buffer by default?
Re: Should we double-buffer by default? [message #4079 is a reply to message #4071] Wed, 19 July 2006 16:25 Go to previous messageGo to previous message
unodgs is currently offline  unodgs
Messages: 1367
Registered: November 2005
Location: Poland
Ultimate Contributor

luzr wrote on Wed, 19 July 2006 05:47

Attempt to describe sibling Ctrl intersection problem:

You have opaque Ctrl (can be painted unbuffered) which is intersected by next sibling transparent Ctrl.



Lets be more precise. Saying sibling you mean child control or control placed somewhere next to this opaque control (but not involved into parent->child relation).
If you saying intersected you mean that a control is partialy coverd by another control or that another control lies inside a control placed below it or both cases?

Quote:


(other part of this sibling Ctrl is above either parent Ctrl or worse, can be above ANOTHER opaque sibling)



Althought I think I understand it would be nice if you put some screenshot to ilustrate the problem.

Sorry for going so deep into details but I want to be sure that we are speaking the same language and I understand problem correctly.

[Updated on: Wed, 19 July 2006 16:26]

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