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Home » Community » U++ community news and announcements » GLDraw
Re: GLDraw [message #41365 is a reply to message #41364] Wed, 04 December 2013 16:04 Go to previous messageGo to previous message
Tom1
Messages: 1305
Registered: March 2007
Ultimate Contributor
OK, solved -- sort of. It works after I comment the following line in GLDraw.h:

#define GL_USE_SHADERS

So, I guess the old GeForce 6150 is too old and does not support shaders.

Best regards,

Tom
 
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