Home » U++ Library support » U++ Library : Other (not classified elsewhere) » Issue in docking example application
Re: Issue in docking example application [message #43767 is a reply to message #43765] |
Tue, 07 October 2014 07:45 |
frankdeprins
Messages: 99 Registered: September 2008 Location: Antwerp - Belgium
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Personally, I have the impression that the GlCtrl is the culprit.
Even without the docking, the same problems as I encountered were already reported in this forum.
It looks like, when you have multiple GlCtrl instances in one topwindow, they all paint to the same surface (some static member somewhere?).
In my converted GlDrawDemo -> GLDockDemo app, I had the impression that the docking GlCtrl was drawing to the one in the toplevel window. Something that came to my mind observing your example app as well.
But, as you say, I am not an OpenGL or even graphics expert. So, I'm afraid I'm at the end of this.
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