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Home » Community » U++ community news and announcements » Painter refactored/optimized
Re: Painter refactored/optimized [message #50500 is a reply to message #50498] Mon, 12 November 2018 09:55 Go to previous messageGo to previous message
Tom1
Messages: 1303
Registered: March 2007
Ultimate Contributor
Mirek,

MT/ST does not have any effect on this.

You are absolutely right: Not using painter.PreClipDashed(); fixes both issues. (I do not use the old PreClip anymore after PreClipDashed was introduced.)

Using:
if(pathattr.mtx_serial != preclip_mtx_serial || 1) {

Fixes both issues too. Smile

Best regards,

Tom
 
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