Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Community » U++ community news and announcements » Painter refactored/optimized
Re: Painter refactored/optimized [message #50523 is a reply to message #50522] Mon, 12 November 2018 23:42 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14257
Registered: November 2005
Ultimate Member
After integrating new Painter with the target application, I have initially noticed that performance is not so great.

Investigation revealed that the problem was the app was creating BufferPainter several times per 'frame'. So in order to achive good perfromance, it is advisable to limit the number of BufferPainter destructors called. I have ended with single BufferPainter as member variable that exists for the whole lifetime of the application.

There is now new method "BufferPainter::Create" that allow it to "rebind" to another ImageBuffer, keeping as much initialized internal data as possible.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Jsonize/Xmlize with lambda (and common template example)
Next Topic: Critical issues to resolve for U++ 2018.1 - please suggest
Goto Forum:
  


Current Time: Sat May 10 07:28:35 CEST 2025

Total time taken to generate the page: 0.03389 seconds