Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Developing U++ » U++ Developers corner » What about LUA plugin?
Re: What about LUA plugin? [message #5226 is a reply to message #5223] Mon, 11 September 2006 01:22 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14261
Registered: November 2005
Ultimate Member
thierry wrote on Sun, 10 September 2006 19:10

Maybe, you miss the point, because your solution forces to modify class C with adding a method C::Xmlize().



No, you missed it Wink

You just have to define your Xmlize *function*. You do not need to alter header to do that.

Quote:


And I also meant I wanted to add new streams kind (like ShallowTraceOutStream, DeepTraceOutStream or whatever I can imagine, DBstream, or LuaStream).



XmlIO is really not a stream and cannot be a stream - it is in fact an interface to map hierarchy (that is what XML file is...). Well, maybe in future it would be nice to virtualize XmlIO to support other map hierarchies. At the time of creating XmlIO, it seem as far fetched idea from practical point of view.

Mirek
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: C strings
Next Topic: A new way how to create "plugin"
Goto Forum:
  


Current Time: Sun Jun 08 22:50:10 CEST 2025

Total time taken to generate the page: 0.04726 seconds