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Home » U++ Library support » U++ Widgets - General questions or Mixed problems » OpenGL bad context in key function
Re: OpenGL bad context in key function [message #54446 is a reply to message #54444] Tue, 21 July 2020 15:03 Go to previous message
Xemuth is currently offline  Xemuth
Messages: 387
Registered: August 2018
Location: France
Senior Member
Ok I have found why I lose my OpenGL context in Ctrl base override function :

wglMakeCurrent(NULL, NULL); wich is call in ExecuteGL Funtion.

 
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