Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » plugin/tga (Working with RasterEncoder)
plugin/tga [message #60224] |
Sun, 22 October 2023 14:22  |
jjacksonRIAB
Messages: 227 Registered: June 2011
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Experienced Member |
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I'm working on a TGA plugin here:
https://github.com/BornTactical/tga
So far it lacks robust error handling so it will crash if a TGA is malformed and there are missing features but it seems to be working for a lot of TGAs.
I have more than a few questions though, mainly dealing with Run Length Encoding and RasterEncoder. Where is the appropriate place to compress a raster line for storage? Right now I'm putting it in WriteLineRaw, but I end up having to do casting and bpp checks. If anyone wants to go through the code and offer suggestions on how I could improve it I'm happy to learn.
[Updated on: Sun, 22 October 2023 14:24] Report message to a moderator
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