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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » saving a paletted PNG
Re: saving a paletted PNG [message #6078 is a reply to message #6067] Mon, 30 October 2006 01:04 Go to previous messageGo to previous message
lindquist is currently offline  lindquist
Messages: 33
Registered: March 2006
Location: Denmark
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That is not good news. What I really need is a true indexed ImageBuffer, not a indexed approximation of a RGBA ImageBuffer. Will I need to roll my own or is there a hack I could employ? I've been looking at the code but it seems the new stuff is very much RGBA.
 
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