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Home » U++ Library support » U++ Library : Other (not classified elsewhere) » GLCtrl - alpha transparency
GLCtrl - alpha transparency [message #61327] Wed, 25 December 2024 20:13
luoganda is currently offline  luoganda
Messages: 214
Registered: November 2016
Experienced Member
Ok - fake alarm, Premultiply should be called after setting alpha(and yes - this is in the docs).
============================================================ ========

In the attachment there is an image(and src) with an issue when setting alpha value manually.
It seems that when making an image in any software and overlaying it - it works fine, do i miss something when doing it manually?

Here is a sample code:
glCtrl.WhenGLPaint<<[&]{
			Size sz=GetSize();
			GLDraw w;w.Init(sz);
			w.DrawRect(sz,Blue());  //when p->a=10 it is obvious what is not correct
			//w.DrawRect(sz,White());  //only on whiteBg it works correctly with any alpha value
			//w.DrawRect(sz,Black());  //same as on eg. BlueBg
			Image img2=StreamRaster::LoadFileAny("img2.png");
			ImageBuffer ib(img2);
			for(RGBA*p=~ib,*e=ib.End();p<e;p++)p->a=2;
			img2=ib;
			w.DrawImage(0,0,img2);
			//w.DrawImage(0,0,StreamRaster::LoadFileAny("img2.png"));
			//w.DrawImage(0,0,StreamRaster::LoadFileAny("img1.png"));
    };


While writing this - i found similar thread(which can be safely deleted.
There it says:
When one sets alpha of upper Image to 0 or 255 it works as expected.
But when eg 10,100, etc is used - blending is kinda weird hybrid.
  • Attachment: scrshot.png
    (Size: 29.77KB, Downloaded 42 times)
  • Attachment: GLCtrlTest.7z
    (Size: 11.98KB, Downloaded 34 times)

[Updated on: Wed, 25 December 2024 20:39]

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