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Home » Developing U++ » UppHub » XForm3D library for U++ (A lightweight, software-based 3D transformation library for U++)
XForm3D library for U++ [message #61654] Sun, 20 April 2025 13:19 Go to next message
Oblivion is currently offline  Oblivion
Messages: 1202
Registered: August 2007
Senior Contributor
Hi,

I hereby announce the immediate availability of Xform3D package.

What is Xform3d?

Xform3D is a software-based, lightweight 3D transformation library for U++, focused on providing essential matrix math and geometric tools for 3D graphics applications.
It includes a templated 4×4 matrix class and basic support for 3D point manipulation, with a design optimized for row-major, left-handed coordinate systems.

## Features

- Templated Matrix Class (`Matrix4_`):    A generic 4×4 matrix supporting translation, scaling, rotation (axis-aligned), perspective, and frustum projection.

- Row-Major Layout with Left-Handed Coordinates:** Matches typical 3D rendering setups for clarity and compatibility.

- Basic 3D Geometry (`Point3_`, `Point4_`): Simple 3D point/vector classes with support for `Null` value handling and homogeneous coordinates.

## Examples

|:-----------------|:---------------------------------------------------------------------------------|
| `Teapot3D`       |  Example code rendering the famous Utah teapot model, using Xform3D and Painter. |





As a side note: I created this library to be the base of Upp::Sculptor, a Painter-based 3D rendering library I was planning to release. (It is in queue.)
Therefore it is best utilized by Painter. If you look at the example code, you'll see that the Painter integration can be amazingly simple (for simple stuff, of course).

I also plan to vectorize (simd/avx1-2) the matrix math.


Screenshot from Teapot3D:

index.php?t=getfile&id=7085&private=0


Best regards,
Oblivion



[Updated on: Sun, 20 April 2025 13:20]

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Re: XForm3D library for U++ [message #61656 is a reply to message #61654] Sun, 20 April 2025 19:32 Go to previous message
Didier is currently offline  Didier
Messages: 725
Registered: November 2008
Location: France
Contributor
I tried you're xform3D package the firts time you published it on the forum.
It's amazing how short the code is for such a complexe fonction 👍
As for vectorisation, you can use clang options that help you rely on auto vectorisation: compile messages are very useful to find out why a loop isn't vectorizef 😉
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