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Home » Developing U++ » U++ Developers corner » let's discuss new Draw principles and problems...
Re: let's discuss new Draw principles and problems... [message #1007 is a reply to message #1006] Mon, 13 February 2006 16:12 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14261
Registered: November 2005
Ultimate Member
BTW, as tests clearly showed, for very complex scenes (like full screen of letters, each letter has different color), overhead associated with pumping graphical commands through OS to videocard is quite high too... (even higher than pumping single bitmap)

So it all depends. That is why Draw is quite consrvative in what to expect from hardware/OS and I would like to keep it that way.

Mirek
 
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