Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Developing U++ » U++ Developers corner » let's discuss new Draw principles and problems...
Re: let's discuss new Draw principles and problems... [message #1016 is a reply to message #1015] Tue, 14 February 2006 00:25 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14261
Registered: November 2005
Ultimate Member
How?

The only possibility is client-side draw (manipulating pixels in memory). Nice idea, but for some reason, some computers are too poor when transporting bitmaps from memory to VGA (as was shown by our tests - while other are perfectly OK to do so)

OTOH, as I have explained in the beginning, this is still one of options - but to do that, we need RGBA-dominant image. Working on it....

Mirek
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message icon14.gif
Read Message
Read Message
Previous Topic: Task: WinCE build environment
Next Topic: Should we double-buffer by default?
Goto Forum:
  


Current Time: Tue Jun 10 14:11:55 CEST 2025

Total time taken to generate the page: 0.03268 seconds