Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Developing U++ » U++ Developers corner » let's discuss new Draw principles and problems...
Re: let's discuss new Draw principles and problems... [message #1019 is a reply to message #1017] Tue, 14 February 2006 01:09 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14261
Registered: November 2005
Ultimate Member
Well, assembler is not a problem, but not a huge win either. You know, in initial experiments, the problem was not to render the image by software, but to put it to screen (pump it though the OS). Assembler is not gone help there.

Just interesting sidenote: Hand-made assembly did not gave us any significant improvements over C++ code, 10% was maximum I was able to achieve. Seems like modern CPUs and compilers are quiete optimal when dealing with C++ code...

Mirek
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message icon14.gif
Read Message
Read Message
Previous Topic: Task: WinCE build environment
Next Topic: Should we double-buffer by default?
Goto Forum:
  


Current Time: Mon Jun 09 01:54:22 CEST 2025

Total time taken to generate the page: 0.04106 seconds