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Home » Developing U++ » U++ Developers corner » let's discuss new Draw principles and problems...
Re: let's discuss new Draw principles and problems... [message #1021 is a reply to message #1020] Tue, 14 February 2006 09:35 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14261
Registered: November 2005
Ultimate Member
To reduce required bandwith?

Well, interesting idea, but I doubt visual artifacts would be acceptable.

Frankly, what is bad about this:

- use basic Draw for most parts that do not require advanced rendering (e.g. editor in TheIDE)

- use client-side, double-buffered extended Draw (perhaps AGG based) for intensive graphical tasks

?

Mirek
 
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