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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » How to Draw into an existing image(buffer) ?
Re: How to Draw into an existing image(buffer) ? [message #10508 is a reply to message #10503] Fri, 13 July 2007 03:46 Go to previous messageGo to previous message
nixnixnix is currently offline  nixnixnix
Messages: 415
Registered: February 2007
Location: Kelowna, British Columbia
Senior Member
Thanks Mirek,

Works great.

Hmmm so the GPU does the Draw processing eh? Even when am not drawing to the screen? (I do lots of processing before I ever send anything to be drawn to the screen)

Seems like I need to test this code on a lower spec PC to make sure its ok....

Unfortunately speed is important as I allow users to move the map with the mouse. I am sorry to lose the option of having images display the way UPP does it (I had to give this up when I moved to my own blending functions).

Nick



 
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