Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » How to Draw into an existing image(buffer) ?
Re: How to Draw into an existing image(buffer) ? [message #10509 is a reply to message #10508] |
Fri, 13 July 2007 08:55  |
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mirek
Messages: 14267 Registered: November 2005
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Well, to say it straight, ImageDraw is sort of cheap solution for cases when you need to use host platform GUI to draw something. OTOH, in straight Win32 or X11, you have exactly the same option (draw bitmaps using GPU).
Full software rendering for U++ is a subject of research. You might try Aris's AGG plugin (see Technology lab).
BTW, speed-wise, it does not have to be so bad. I have just finished project that does a lot of supersampling using ImageDraw and Rescale and with some more tricks (like intense use of Image cache...) things seem to be OK even on 2-3 years old HW.
Mirek
[Updated on: Fri, 13 July 2007 08:57] Report message to a moderator
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