Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Developing U++ » U++ Developers corner » GDI, and therefore, Draw performance on Vista
Re: GDI, and therefore, Draw performance on Vista [message #11801 is a reply to message #11766] Wed, 26 September 2007 11:04 Go to previous messageGo to previous message
Tom1
Messages: 1303
Registered: March 2007
Ultimate Contributor
OK, finally I'm back on track. The solution to get expected performance on Vista 64 is that BackPaint() needs to be enabled on the control. This does not have noticeable speed effect on WinXP or Win2k, but on Vista it results in about 4.5x performance penalty on heavy vector graphics, if BackPaint() is not used.

Another subject: Support for Microsoft Windows SDK v6.0. I went through compiling with x64 the packages (from Upp709dev1) I need for my software and noticed some issues that need to be addressed. Please find attached the list of warnings/errors and also the MSC8x64.bm file that works with Microsoft Windows SDK v6.0 x64 on Windows Vista. I chose not to submit the fixes, since correcting the code takes less time than verifying my thoughts about it.

Mirek, I hope you can pick these up for the next developer version of Upp.

// Tom

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: A new container in works: Flex - fast insertion vector
Next Topic: Optimization Mystery...
Goto Forum:
  


Current Time: Sat May 10 19:22:12 CEST 2025

Total time taken to generate the page: 0.00823 seconds