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Home » Developing U++ » U++ Developers corner » Core chat... (reference counted pointers etc.)
Re: Core chat... [message #12355 is a reply to message #12351] Fri, 26 October 2007 09:36 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14261
Registered: November 2005
Ultimate Member
mdelfede wrote on Thu, 25 October 2007 17:47


Quote:



Sure. Anyway, the real point of pick is here:

Array<Ctrl> CreateWidgets()
{
    Array<Ctrl> x;
    ...
    return x;
}



uh ? My Array class behaves exactly as yours, here...
Array<Ctrl> CreateWidgets()
{
    Array<Ctrl> x;  <== here, a single reference to memory object
    ...
    return x; <== here, for a while, 2 references to THE SAME memory object
}

ctrls = CreateWidgets() <== here, the first reference is destroyed, leaving a single reference in ctrls


In your pick_ behaviour, you have a single reference ever to a single memory object. In my case, I have just for a while 2 references to a single memory object, then the first one is released leaving the same result as yours.

Max



Sure. But then, what now:

ctrls[10].Create<Button>()

(To make me more clear, "COPY" of the "COPY ON WRITE" is impossible...)

Mirek
 
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