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Home » Developing U++ » U++ Developers corner » Core chat... (reference counted pointers etc.)
Re: Core chat... [message #12368 is a reply to message #12367] Fri, 26 October 2007 14:18 Go to previous messageGo to previous message
mdelfede is currently offline  mdelfede
Messages: 1308
Registered: September 2007
Ultimate Contributor
Well, well... I give up ! Smile
I still think that refcounted array are very useful somewhere, but in case of widget arrays, they aren't.
And I still think that is better to have code that corrects your mistakes (refcounted...) OR displays your errors (pick_).
Going back to At() behaviour, that is one thing I really don't like! Smile
BTW, I still don't see the point of
a.At(10) = aString;

on an empty array... What does a[2] becomes, for example ?
Empty string ? null object ? a default one ? Does At(n) initialize the n previous elements if the array was empty ?

Ciao

Max

p.s. Did you have time to give a look at OpenGL bug, or should I look at it ?
 
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